


In the end I’ve found a Java reference implementationn of the improved Perlin function written by Ken Perlin himself. Also there seems to be a general confusion between what is a Perlin noise function, some websites confuse the Perlin noise function with FBM (Fractal Brownian Motion). I searched the Internet for a C++ implementation of the improved Perlin noise function, while obviously available in various libraries I didn’t found this implemented as a ready to use class. In 2002 the author has published an improved version of his noise function. Ken Perlin’s noise function is the building block of many texture generation algorithms, you can use it to create realistically looking materials, clouds, mountains etc … The first version of this function was developed in 1988 and it is still used in various graphical libraries. Solarian Programmer My programming ramblings Home Archives Contact Privacy Perlin noise in C++11 Posted on Jby Paul
